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Design Basics. 5th ed. by
Call Number: NK1510.L37
Publication Date: 2002
Table of Contents: Design process; Unity; Emphasis/focal point; Scale/proportion; Balance; Rhythm; Line; Shape/volume; Texture; Illusion of space; Illusion of motion; Value.
Design Is Storytelling by
Publication Date: 2017
NOT YET IN CMOG/Rakow LIbrary COLLECTION
Publisher: Cooper Hewitt, Smithsonian Design Museum. Design in Storytelling explores the psychology of visual perception from a narrative point of view. Presenting dozens of tools and concepts in a lively, visual manner, this book will help any designer amplify the narrative power of their work. Use this book to stir emotions, build empathy, articulate values and convey action; to construct narrative arcs and create paths through space; integrate form and language; evaluate a project’s storytelling power; and to write and deliver strong narratives.
Launching the Imagination by
Call Number: NK1510.S85
Publication Date: 2015
Note: Book and CD-rom. Includes examples of artists who create glass sculpture: Vera Lisková (p. 109), Lucas Samaras (p. 195), Ettore Sottsass (p. 201), Michael Graves (p. 209), Stephen Knapp (p. 214), Liza Lou (p. 231), Eric Hilton (p. 249), Gene Koss (p. 249), Cathy Strokowsky (p. 250), Michele Oka Doner (p. 255), Dennis Oppenheim (p. 269), David Adjaye (p. 276), Anselm Kiefer (p. 332).
The Art of Seeing by
Call Number: N7477 .Z49 2005
Publication Date: 2005
Table of Contents: Part 1. Learning to see:
1. Understanding art; 2. Visual elements; 3. Organizing principles of design. Part 2. Two-dimensional media and methods; 4. Drawing; 5. Painting; 6. Printmaking; 7. Graphic design; 8. Photography, photocopy, and film-making; 9. Digital art. Part 3. Three-dimensional media and methods: 10. Sculpture; 11. Crafts; 12. Product and clothing design; 13. Architecture; 14. Designed settings. Part 4. Art in time: 15. Historical styles in Western art; 16. Understanding art on all levels.
The Object Stares Back by
Call Number: BF241 .E45 1997z
Publication Date: 1997
Table of Contents: "Just looking"; The object stares back; Looking away, and seeing too much; Seeing bodies; What is a face?; Blindness; Envoi.
Design Educators Community
The AIGA Design Educators Community (DEC) seeks to enhance the abilities of design educators and educational institutions to prepare future designers for excellence in design practice, design theory and design writing at the undergraduate and graduate levels while supporting the fundamental mission of AIGA.
AIGA’s purpose is to further excellence in design as a broadly defined discipline, strategic tool for business and cultural force. AIGA is a professional association committed to stimulating thinking about design through the exchange of ideas and information, the encouragement of critical analysis and research and the advancement of education and ethical practice.
Design for America
Design for America is an idea incubator, a motivated community, and a way of approaching complicated challenges. DFA shapes the next generation of social innovators.
Idea Process Guide from Design for America
DFA Process Guide. Link to a pdf of
a comprehensive blueprint to the DFA design innovation process. the Process Guide outlines how to apply the skills and values of human-centered design to address social challenges. Other resources are also on this page.
The Vignelli Canon
Brief book about design guidelines, or "the basic rules of our work," for graphic design by Massimo Vignelli. Includes examples of glass designs.